

mat files at once, allows for the rapid generation of many samples.Ī second pass, after reviewing the low quality ones, can then be run at the default (or higher) resolution and quality.Ĭopy Textures to the Library – When enabled, c opies all textures to the Library's Asset folder. Low resolution and preview quality, used in conjunction with the tool's ability to operate on many. Ask – lets you choose one of the two previous options.mat file is skipped, without any rendering taking place mat file in the library is overwritten with the new one, old preview files are left in the preview folder This triggers one of the three conditions for. The script correctly processes the first input (collection happens alphabetically), but finds "woodMat.mat" already in the library root by the time it processes the second. When mass-processing assets, please ensure they do not share the same file name, even under a different path. The tool can only try and overwrite (or not, as the user chooses) what is already in the Chaos Material Library root, as the full pathing information isn't transferable to the library. This means that files with different paths, but identical names are treated as another copy of the same file. mat/.max file list(s) to be processed, the pathing information cannot be carried over to the library.


max files paths and names: When the tool builds the. If they are present, the tool doesn't render the preview to disk in order to avoid file writing errors, and the library shows a missing preview file icon.Ģ) Incoming. For more information on Installation and Licensing, click here.There are currently two important limitations which should be heeded:ġ) Material names: the following characters aren't allowed in material names: / : \ ? " | * Those with existing Online Licenses will have the VRscans license added to their accounts. Those who already have a dongle for V-Ray will have their VRscans license added to their existing dongle which can be updated easily, as shown in the next section of this page. VRscans is licensed the same way V-Ray and uses either the hardware dongle-based license or the new Online Licensing System. However, to use VRscans material in a scene, a separate license for the VRscans plugin must be available through your USB dongle or Online account for rendering. VRscans do not need to be installed and are already installed with the typical V-Ray for 3ds Max or V-Ray for Maya installation. V-Ray for Revit (partial support please contact ) VRscans is currently installed with V-Ray on the following platforms: This enables a high level of accuracy for visualizing real-world materials in renders. VRscans is combination of a hardware-based scanning system and a software-based rendering plugin that work together to easily create material properties for creating realistic renderings without the usual workflow of texture maps and tweaking shader settings.
